home *** CD-ROM | disk | FTP | other *** search
- TIKI
- $define rookworkdir sound/character/chess_piece/rook
- setup
- {
- scale 1
- lod_scale 7
- radius 24
- path models/characters/chess_rook
- surface material1 shader skin01.tga
- skelmodel chessrook_baseframe.skb
- }
-
- init
- {
- server
- {
- classname Actor
- setsize "-20 -20 0" "20 20 88"
- eyeoffset "0 0 72"
- statemap ai/c_chess_rook.st
- name "Rook"
- manatype large
- enemytype goodguy
- visiondistance 1200
- civilian
- nodamage
- friend
- health 200
- painthreshold 75
- turnspeed 10
- deathshrink
- bloodmodel blood_spray.tik
- }
-
- client
- {
-
- cache $rookworkdir$/alert1.wav
- cache $rookworkdir$/alert2.wav
-
- cache $rookworkdir$/attack_1_a.wav
- cache $rookworkdir$/attack_1_b.wav
- cache $rookworkdir$/attack_2_a.wav
- cache $rookworkdir$/attack_2_b.wav
- cache $rookworkdir$/attack_3.wav
-
-
- cache $rookworkdir$/death1.wav
- cache $rookworkdir$/death_back.wav
-
- cache $rookworkdir$/pain1.wav
- cache $rookworkdir$/pain_back.wav
- cache $rookworkdir$/pain3.wav
-
- cache $rookworkdir$/twitcha.wav
- cache $rookworkdir$/twitchb.wav
- cache $rookworkdir$/twitchc.wav
- cache $rookworkdir$/walk_1.wav
- cache $rookworkdir$/walk_2.wav
- cache $rookworkdir$/walk.wav
-
- }
- }
-
- animations
- {
- idle idle_1.ska
- twitcha idle_2.ska
- {
- client
- {
- 0 sound $rookworkdir$/twitcha.wav 0 .6 128
- }
- }
- twitchb idle_3.ska
- {
- client
- {
- 2 sound $rookworkdir$/twitchb.wav 0 .6 128
- }
- }
- twitchc idle_4.ska
- {
- client
- {
- 0 sound $rookworkdir$/twitchc.wav 0 .6 128
- }
- }
- ready_idle ready_idle.ska
- talk_idle talk_idle.ska
- walk_1 walk_1.ska
- {
- client
- {
- entry sound $rookworkdir$/walk_1.wav 0 .6 128
- }
- }
- walk_2 walk_2.ska
- {
- client
- {
- entry sound $rookworkdir$/walk_2.wav 0 .6 128
- }
- }
- attack_1_A attack_1_A.ska
- {
- client
- {
- 2 sound $rookworkdir$/attack_1_A.wav 0 .6 128
- }
- }
- attack_1_B attack_1_B.ska
- {
- server
- {
- 2 melee 15
- }
- client
- {
- 2 sound $rookworkdir$/attack_1_B.wav 0 .6 128
- }
- }
- attack_2_A attack_2_A.ska
- {
- client
- {
- 2 sound $rookworkdir$/attack_2_A.wav 0 .6 128
- }
- }
- attack_2_B attack_2_B.ska
- {
- server
- {
- 2 melee 15
- }
- client
- {
- 2 sound $rookworkdir$/attack_2_B.wav 0 .6 128
- }
- }
- attack_3 attack_3.ska
- {
- server
- {
- 9 melee 15
- }
- client
- {
- 2 sound $rookworkdir$/attack_3.wav 0 .6 128
- }
- }
- alert1 alert_1.ska
- {
- client
- {
- 2 sound $rookworkdir$/alert1.wav 0 .6 128
- }
- }
- alert2 alert_2.ska
- {
- client
- {
- 2 sound $rookworkdir$/alert2.wav 0 .6 128
- }
- }
- pain1 pain_1.ska
- {
- client
- {
- 1 sound $rookworkdir$/pain1.wav 0 .6 128
- }
- }
- pain_back pain_2.ska
- {
- client
- {
- 2 sound $rookworkdir$/pain_back.wav 0 .6 128
- }
- }
- pain3 pain_3.ska
- {
- client
- {
- 0 sound $rookworkdir$/pain3.wav 0 .6 128
- }
- }
- death1 death_1.ska
- {
- client
- {
- 2 sound $rookworkdir$/death1.wav 0 .6 128
- }
- }
- death_back death_2.ska
- {
- client
- {
- 2 sound $rookworkdir$/death_back.wav 0 .6 128
- }
- }
- death_frozen death_1.ska
- {
- server
- {
- 0 freeze 1
- 3 setframe 3
- }
- }
- talk1 talk_1.ska
- talk2 talk_2.ska
- talk3 talk_3.ska
-
- walk walk_1.ska
- {
- client
- {
- entry sound $rookworkdir$/walk.wav 0 .6 128
- }
- }
- }
-
-
- /*QUAKED Characters_chess_rook (1 0.5 0) (-20 -20 0) (20 20 88) x x x x x x TRIGGER_SPAWNED
- Chess Rook
- */
-